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Tuesday, May 20, 2014 Scene 7 (of 39)

Well, that certainly isn't exciting to type. I'd much rather be on scene 38 of 39! But as I've been reminded lately, slow and steady wins the race.

Yesterday and today were a couple of mixing days with little excitement in them. I'm not working on a terribly complex scene. So it doesn't have a load of complicated sound cues. But neither does it have the creative excitement of some of the "bigger scenes" in the project. On the other hand, it's also not just a scene with two people talking. Those kind aren't flashy, but at least they can be put together quickly.

No, Scene 7 is in the middle ground. It's mostly people talking, but it has numerous sound effects cues that have to be carefully and thoughtfully timed in order to tell the story well. They are also sound cues that, if I do my job right, the listener will not pay direct attention to, but that are still vital to the scene.

The chief challenge is Raan Galvaanik. If I were talking about making a movie, I might say that Raan is an "expensive" character, much like Green Lantern was expensive to put on screen, since even when he was just sitting around he wore a costume entirely made of digital effects. Likewise, Raan is a cyborg, and so always has some minor servo sounds whirring and clicking around him as he talks and does even simple tasks in a scene.

Although things seem to be moving slowly with this scene, I know there are others that are shorter, or that will not take as long. I'm currently aiming for a pace of one scene per week. You're welcome to do the math and estimate a release date, but be sure to add on a month or two to polish up the songs and another month or two for the score and final polishing of the whole project. (While you're at it, go ahead and add six months for the weird stupid crap I won't see coming until it hits me in the face. Lol!)

Finishing scene 10 will put me 1/4 of the way done, which will be exciting. And as more of the project is finished I will likely gain more momentum and greater willingness to push myself. Right now, though, I'm still in those early grindy stages that I can't wait to break out of. Hopefully that will be pretty soon!

-Paeter Frandsen 

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